The regional communications administration said Monday that builders of local commercial and industrial parks are installing 5G equipment on existing 4G communication towers across the region. The method can save construction time, reduce costs and maximize the use of resources.
The report showed the European Union, the United States ASEAN, Japan, New Zealand and Australia are the main suppliers of imported consumer goods to China, with consumer goods imported from the EU amounting to 4.36 trillion yuan last year, accounting for 39.7 percent of China's total consumer goods imports, the largest share.
The regulation aims to create a better social atmosphere for helping others after China's Good Samaritan law went into effect on Oct 1.
The report issued by the Chaoyang District People's Procuratorate on Tuesday said the district's prosecutors have accused 1,467 people of financial crimes, such as fraud and illegal fund-raising, by initiating 555 prosecutions in the first 11 months of this year. The prosecution number witnessed a 21.2 percent increase year-on-year, it said.
The report from State Information Center estimated that sharing economy will account for 10 percent of China's GDP by 2020, and 20 percent by 2025, with an annual growth rate of 40 percent in the next five years.
The report forecast farm produce prices to keep steady overall, but predicted greater risks of market fluctuations for certain types of products, including pork.
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The report shows that from January to October in 2018, the average monthly salary offered in Hangzhou is 9,566 yuan (1,386 U.S. dollars), with a year-on-year increase of 12.9 percent.
The region's GDP has increased by over 7.5 times in aggregate terms and almost 4.6 times in per capita terms, with unemployment rate dropping from 6.4 percent in 1999 to 1.8 percent now, and the average life expectancy reaching 83.7 years, he said.
The report recommends students gain a better understanding of the job market through internships and work placements as early as possible.
The report said esports audiences' passion is set to create a market worth 13.8 billion yuan ( billion) in 2019, up by 63 percent year-on-year. The growth mainly comes from income generated by tournaments, including sponsorship, media rights and money earned by clubs and players.